ignore-result: A simple crate to make ignoring rust Results safe and easy

Rust, both by design and by convention, has a fairly strongly defined model for strict error handling, designed to force developers to deal with errors up front rather than assume they don’t exist. If you stick to a few conventions and principles for best practice, error handling becomes fairly straight-forward (although what you ultimately do with the errors is a different question) if you are living in an all-rust world. The problems start when you step foot outside of the comfortable world of crates and Results, such as when dealing with FFI to interface with C libraries or using rust in an embedded context.

The typical approach for dealing with errors in rust in 2018 is to have any function that can encounter a scenario wherein it is unable to return a valid value declare a return type of Result<T, E> where T is the expected result type in normal cases and E is a type covering possible errors that can arise during execution. When calling from one such function into other functions with non-guaranteed success, the typical control flow in the event of an error is almost always “early out”:

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rsevents: manual and auto reset events for rust

One of the unique characteristics of Rust (both the language and the community that has evolved around it) is a strong acknowledgement of multithreading, synchronization, and concurrency, as witnessed in the design of the core language (which acknowledges OS concepts of threads with sync and send) and the presence of various structures in the standard library aimed at simplifying development of correct, multithreaded code.

rsevents is a new crate that should be immediately familiar to anyone that has done multithreaded programming under Windows: it exposes a synchronization primitive, namely, an event for use where Mutex – intended to exclusively marshall access to a variable or region of code – either does not convey the correct semantics or is not the right tool for the job. For those that didn’t come fleeing to rust from a Win32 background, in Windows an event is the lowest-level kernel synchronization primitive, which can be thought of as a “waitable bool” – it is either set or reset (on or off, true or false) and if it isn’t set, you can wait on it until it becomes set.

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Transparent encryption and decryption in rust with cryptostreams

C# developers have long been spoiled when it comes to quickly and easily getting up and running with encryption thanks to the .NET CryptoStream  class, which wraps a Stream instance in a second Stream that automatically encrypts/decrypts anything read/written to/from it before passing it along to the underlying Stream. Long story short, it makes it ridiculously easy to add encryption or decryption facilities to an existing pipeline, as after setting up the CryptoStream instance you can just treat it like any other Stream object and read or write to it normally.

Encryption has been somewhat of a sore spot in the rust ecosystem after a few false starts with “native” rust encryption libraries that went nowhere, but today the rust community has fortunately adopted the OpenSSL bindings as the approach of choice, and the rust-openssl crate makes it easy to both bundle and consume the openssl bindings from rust in a cross-platform manner. What it doesn’t do is make encryption and decryption any easier than OpenSSL itself does.

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Could not find `avx` in `x86`

Let’s start this article with an error message right off the bat: ((I’m primarily blogging this as I’ve run into – and worked around – this error several times before running into it again and not being able to remember how I resolved this problem the last time around.))

~> cargo install ripgrep --features 'avx-accel simd-accel'
    Updating registry `https://github.com/rust-lang/crates.io-index`
  Installing ripgrep v0.9.0
error[E0432]: unresolved import `simd::x86::avx`
  --> /home/mqudsi/.cargo/registry/src/github.com-1ecc6299db9ec823/bytecount-0.3.2/src/lib.rs:49:16
49 | use simd::x86::avx::{LowHigh128, u8x32};
   |                ^^^ Could not find `avx` in `x86`
error: aborting due to previous error
For more information about this error, try `rustc --explain E0432`.
error: Could not compile `bytecount`.

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PrettySize for rust

We’ve just published a rust port of our PrettySize.NET library, now available via cargo and github. Like its .NET predecessor, PrettySize-rs aims to provide a comprehensive API for dealing with file sizes, covering both manipulation and human-readable formatting.

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Modern C++ isn’t memory safe, either

A recurring theme in just about all discussions revolving around the comparison of programming languages – apart from using the wrong tool for the job, adamantly pushing a language objectively/demonstrably inferior at x out of blind loyalty, bashing on languages you’ve never used or studied simply because you’ve seen firsthand how well received such comments can be, and worse – is acting off of stale information that no longer necessarily holds true.

At NeoSmart Technologies, we don’t just have one dog in the race; our software is developed in a multitude of languages, ranging from C/C++ to both desktop/web C#/ASP.NET, rust, [JS|TypeScript]/HTML/[LESS|CSS], (ba)sh scripting, and more. ((Gasp, yes, even PHP!)) So it’s always interesting to observe these discussions (sometimes up close and personal and sometimes disinterestedly from afar) and observe what arguments remain standing once the dust has settled and the troops have gone home for the day.

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iMessage for Windows

A year and a half ago, I heeded the growing warning signs that indicated the looming demise of macOS, née OS X, as a platform for developer and true computer enthusiasts, and set about trying to find a new ecosystem. Luckily, this was around the same time that updates to Windows 10 combined with the the continued awesomeness of WSL, ((WSL is the Windows Subsystem for Linux, also known as “Bash on Ubuntu on Windows,” offers a native Linux-in-a-shell with nice (and growing) integration with Windows. Check it out!)) made it a viable option for reconsideration.

While Windows had always remained my primary development platform of choice due to the nature of my work, there were various apps that I’d become accustomed to using and had to seek out alternatives for, chief of which was iMessage. As someone that has never embraced the mobile craze, I sorely missed the ability of texting (or “iMessaging”) from my PC, and came to absolutely despise having to drag my phone out of my pocket and text from its cramped display, constantly fighting autoincorrect and embarrassing myself with typos and misspellings. I tried switching to alternative platforms, including WhatsApp, Skype, and FB Messenger; but nothing came close to matching the pure simplicity and sheer genius of iMessage’s “SMS backwards-compatibility” approach that upgrades iPhone-to-iPhone communications to iMessage while transparently falling back to SMS or MMS where iMessage was not an option.

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Converting a binary/blob guid column to text in SQL

Since we live in an imperfect world where we often have to trade ease-of-use for simplicity and abstractions for performance, while dealing with computer systems and standards you’ll often run into tasks that seem like they should be really obvious and simple only to later discover that in reality they lead down a rabbit hole. Such is the case anytime a developer comes into contact with the individual bits of a binary blob – and that can happen even when you least expect it.

The premise is simple: given a database powered by, for example, the extremely popular MySQL or SQLite RDBMS engines that do not offer “native” representation of UUIDs or GUIDs, database designers and systems programmers have a choice to make: do you store a GUID as a plaintext (VARCHAR or TEXT) and take the performance, memory, and storage hit that comes with it, or do you take off the gloves and dig out the BLOB column type in your DDL?

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Tahoma vs Verdana

Ask your favorite typophile about the difference between Arial and Helvetica, and you’re sure to regret it… unless you have a latent appreciation for the differences between font faces, the attention given to kerning and hinting, and more. But ask them what’s the difference between Tahoma and Verdana, and you might just be surprised by the ensuing silence. Yet, these are two of the most popular online fonts, and have aged significantly well considering they share corporate roots with Comic Sans and Arial. ((Just to name two fonts that designers love to hate.)) If any fonts ever deserved scrutiny and attention, it’s these two.

Here are two lines of text, one in each of the two fonts in question:

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