Computer Gaming

^ eh

its not made by crytek

and its not on the cryengine

i dont think ill like it much at all :tongueout: JK

but i dont like that it isnt crytek or cry engine at all
 
Assassin's Creed is out of control. Required 2GB of RAM recommended 3GB ot to mention at least a Dual Core CPU to run it. That is crazy. People thought Vista had outrageous requirements.

In order to play this game properly, your PC MUST meet or exceed these minimum requirements:
Supported OS: Windows XP / Vista (only)
Processor: Dual core processor 2.6 GHz Intel Pentium D or AMD Athlon 64 X2 3800+ (Intel Core 2 Duo 2.2 GHz or AMD Athlon 64 X2 4400+ or better recommended)
RAM: 2 GB (3 GB recommended)
Video Card: 256 MB DirectX 10.0–compliant video card or DirectX 9.0–compliant card with Shader Model 3.0 or higher (512 MB video card recommended) (see supported list)*
Sound Card: DirectX 9.0 or 10.0 compliant sound card (5.1 sound card recommended)
DirectX Version: DirectX 10.0 libraries (included on disc)
DVD-ROM: DVD-ROM dual-layer drive
Hard Drive Space: 12 GB
Peripherals Supported: Keyboard, mouse, optional controller (Xbox 360 Controller for Windows recommended)
*Supported Video Cards at Time of Release:
ATI RADEON X1300-1950 / HD 2000 / 3000 series
NVIDIA GeForce 6600-6800 / 7 / 8 / 9 series

Laptop versions of these cards may work but are NOT supported. These chipsets are the only ones that will run this game.

http://neowin.net/news/gamers/08/01/22/official-assassins-creed-pc-system-requirements
 
i think i meet most of the requirements.
Do u think itll change (become lower) by release Mar 25?
Both assassins creed and far cry 2 are on the same day (two birds with one stone)
 
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I don't really know why I'm joining this thread, since I can in no sense be described as a "gamer".
When I built my new system I wanted Dual Core CPU, Dual channel memory, SATA HDD, but I wasn't concerned about state-of-the-art graphics. I just needed enough grunt for TV and video editing, but I've never even seen, certainly not played any of the games you all seem so familiar with.
I prefer my computer games to be "thought" based rather than "action".
I can remember the original computer game "dungeons and dragons" played via a golf-ball typewriter terminal on an IBM mainframe running VM OS. (Management didn't know and would not have approved).
It began something like "You are standing in a small clearing in a forest outside a small hut, alongside you runs a burbling stream, which disappears into a hole in the ground covered by a heavy iron grating, secured with a large padlock"
It would then just sit idle waiting for a typed response until you said something like "remove the padlock" to which it would reply "It's locked"
"Unlock It" would elicit "what with"
"a key" - "what key ?"
etc etc.
Once you had got into playing and began to explore, an ever expanding underground world became apparent with a couple of very nasty "you are in a maze of little rooms which all look alike" sections and no matter which way you went, brought up the identical description until after several fruitless attempts to get through, you had to evolve a strategy for mapping them.
I still have, somewhere in my old (dusty) work briefcase, a complete map scribbled in pencil on the back of a computer line-flo printout.
The game took, not hours, nor days, but months to play and was very addictive. Water Cooler moments (Vendapac coffee machine moments in UK) would find people exchanging cryptic remarks like "have you found the chamber of clouds yet ?" or "have you worked out how to get the gold up the steep slope ?" (you cant- you'll have to take it through the maze ! )

It was pre-pong and about as low-tech as can be. PCs hadn't even been conceived and computers didn't have graphics (unless you count a "Snoopy" cartoon calendar printed out in alphamerics on a line printer)

The only game I've ever installed on my PC is in the same genre, but considerably more sophisticated in execution - Douglas Adams "STARSHIP TITANIC"

Sadly it's written for W95 and since his premature death at such a young age, there is nobody to drive getting it rewrittten for the later OSs. It worked fine on ME but XP is very sniffy about it and getting it to work there was a whole game in itself. I wouldn't even begin to try running it on Vista 64bit.

Has anyone here played it ?
It's great fun and hysterically funny in parts (Monty Python boys doing a lot of the voices. Terry Jones as a very annoying parrot and John Cleese as a talking bomb !)

The game begins with the eponymous ship crashing in to your house, and once you get on board it flies off with you and your task is to find out how the ship and its robotic crew members have been sabotaged, fix them, fix the ship, take control and then navigate it home from wherever you've got to, back to your home.

It also takes a very long time to play.
 
I can say that i never tried those games. :frowning:

It tis sad that to see that The Force Unleashed will only be console. I will get it for the Wii or maybe PS2 since those are teh only console i do have listed. (Aside from the DS but i wont get it for that) It woudl be wicked to play on my PC.
 
I didn't get a chance to play games Terry mentioned, I'm afraid.

Putting together a game of that type looks pretty simple even to programming n00b like me. :smile: Hmmm...

I don't know would Terry like to play something like that again?
 
If you want to program the "D & D" Sarge, I'll dig out the map for you, which will provide the basic structure; but the hard bit will be writing some kind of conversational parser which recognizes what the player is saying and constructs an intelligent response.
It's a very early form of AI and essentially forms the basis of the "Turing Test" (if you're on one terminal and another is responding - can you tell if it's a machine or a person at the other end ?)
The program has to be clever enough to recognise any possible sentence the player could type in and reply appropriately. Remember - the player could say "walk over to the hut" - "open the grating" - "go into the hut" - "move north" - turn around" - "follow the path" - "walk upstream" - "enter the woods" or any one of a multitude of other things. All must be correctly interpreted, acted upon, and replied to. And that's only the opening move.
From then on, you have a rapidly expanding tree of possible branch paths which gets exponentially more complex.
Added to this - because it's pre-graphics, it had to paint pictures with words, so it described in huge detail each new environment as the player uncovered it. If you put all the descriptive text together, it would rival "Lord of the Rings" in length.
Still - If you've got a year or two to spare ......................
 
lol

Sarge, I was referring to the Far Cry engine (not Crysis's of course, that one is nice!)

Mak, you're right.... Assassin's Creed is very demanding - but then again, it makes sense for a game to have high requirements because it actually does something with it. It's one thing for a game to need 3GB of memory, and another thing for an OS to be unusuable with less than 2GB.

I'm glad to see that my new PC meets those requirements - finally picked a rig that's decently putting up with the new games coming out to the market!

2.66GHz Core 2 Duo (E6750) overclocked to 3.66GHz
ATi Radeon HD 3870 (Would've got the 8800GT, but I can't SLi on an Intel chipset)
4x1GB Low-Latency (3-4-3-8) DDR2 1000MHz RAM
150GB Western Digital Raptor SATA hard drive

running Windows Vista x64
 
Arent these requirements around the same as Crysis?
I mean other than the Ram i dont see much of a difference, plus Assassins Creed's recommended graphics card list seems to support lower models. Or am i mistaken?
Plus about them going down do u think theirs a chance?

And Terry that seems like a real RPG :wink:
 
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I don't think there's even a remote chance of them going down. No reason to scare off potential customers, then go back and change your mind.
 
Crysis is not as strict as Assassin's Creed.

Minimum Requirements
CPU: Intel Pentium 4 2.8 GHz (3.2 GHz for Vista), Intel Core 2.0 GHz (2.2 GHz for Vista), AMD Athlon 2800+ (3200+ for Vista) or better
RAM: 1GB (1.5GB on Windows Vista)
Video Card: NVIDIA GeForce 6800 GT, ATI Radeon 9800 Pro (Radeon X800 Pro for Vista) or better
VRAM: 256MB of Graphics Memory
Storage: 12GB
Sound Card: DirectX 9.0c Compatible
ODD: DVD-ROM
OS: Microsoft Windows XP or Vista
DirectX: DX9.0c or DX10


Right there alone you can actually use a P4 CPU. RAM is set at 1GB and only recommends 1.5GB for effective use. You can at elast use the 6800 series and 9800 series.

Not to mention that they are recommending the XBOX controller for Windows to play. So the requirements are much lower. Crysis even i can play. I tried the Demo on my PC and was able to get 60 FPS. Assassin's Creed i couldnt even load on my PC. CPU is too low.

Mahmoud i see your point about the whole OS needing it to run but i do have to say that it isnt true. Vista does run fine on 1GB. My laptop has 1GB and it runs just fine. Streams music over the network and plays videos just fine. It is even better with the SP1 Refresh 2. So it isnt necessary to have more than 1GB of RAM for Vista. But it certainly helps. :wink:
 
lol

Sarge, I was referring to the Far Cry engine (not Crysis's of course, that one is nice!)

I'm glad to see that my new PC meets those requirements - finally picked a rig that's decently putting up with the new games coming out to the market!

2.66GHz Core 2 Duo (E6750) overclocked to 3.66GHz
ATi Radeon HD 3870 (Would've got the 8800GT, but I can't SLi on an Intel chipset)
4x1GB Low-Latency (3-4-3-8) DDR2 1000MHz RAM
150GB Western Digital Raptor SATA hard drive

running Windows Vista x64

You had to overclock it, didn't you? :evil::tongueout:

Mahmoud i see your point about the whole OS needing it to run but i do have to say that it isnt true. Vista does run fine on 1GB. My laptop has 1GB and it runs just fine. Streams music over the network and plays videos just fine. It is even better with the SP1 Refresh 2. So it isnt necessary to have more than 1GB of RAM for Vista. But it certainly helps. :wink:

Do you remember when I had Vista installed on 5GB partition? :tongueout: It was running on 512MB 266Mhz RAM and it was running great, playing videos, network, I bet office would work great too. Aero was great. But the Vista was pretty empty which I didn't mind. :smile:

If you want to program the "D & D" Sarge, I'll dig out the map for you, which will provide the basic structure; but the hard bit will be writing some kind of conversational parser which recognizes what the player is saying and constructs an intelligent response.
It's a very early form of AI and essentially forms the basis of the "Turing Test" (if you're on one terminal and another is responding - can you tell if it's a machine or a person at the other end ?)
The program has to be clever enough to recognise any possible sentence the player could type in and reply appropriately. Remember - the player could say "walk over to the hut" - "open the grating" - "go into the hut" - "move north" - turn around" - "follow the path" - "walk upstream" - "enter the woods" or any one of a multitude of other things. All must be correctly interpreted, acted upon, and replied to. And that's only the opening move.
From then on, you have a rapidly expanding tree of possible branch paths which gets exponentially more complex.
Added to this - because it's pre-graphics, it had to paint pictures with words, so it described in huge detail each new environment as the player uncovered it. If you put all the descriptive text together, it would rival "Lord of the Rings" in length.
Still - If you've got a year or two to spare ......................

Nah, I was thinking of a bit more linear, like giving a player click buttons with what he can say. Not very exciting, is it?
 
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Not to mention that they are recommending the XBOX controller for Windows to play. So the requirements are much lower. Crysis even i can play. I tried the Demo on my PC and was able to get 60 FPS. Assassin's Creed i couldnt even load on my PC. CPU is too low.

I didnt know there was a demo for Assassins Creed. Do u have the link?
I couldnt find it on Google:shame:
 
@ Guru

i was talking about the current Cryengine, i know the old one isnt that great anymore, but seeing as the farcry name was bought by obi soft (or however its spelled) and they have their own in house engine for it, if i remember correctly, or wait, i think its a "heavily modified" engine from somewhere else

the point i was trying to make is, that its not in the hands of its orignal creators, and wont be as good IMO but we will see
---

i know i can run ET:QW on my machine ^_^ and i can barely play crysis :frowning: lol

i would most likely crash if i tried to play assassin's creed... lol

has anyone heard of AudioSurf? Audiosurf: Ride Your Music this an amazing music based game ^_^

it dynamically creates each "track" from you media, CD's, MP3's and many others. the "cars" are created around the music, and the slower calmer the music, you go up slowly, the faster, louder the music, you go down FAST! lol

its a pretty awesome game ^_^
 
I didnt know there was a demo for Assassins Creed. Do u have the link?
I couldnt find it on Google:shame:

There is no demo. I was making a statement that with the requirements for Assassin's Creed that i could not even load it onto my machine as i dont meet the minimum requirements.

Sorry.
 
And now...

Half - Life 2: Episode Two

Is mine! :joy: Icon is calling me to click it! :tongueout:

Before I go. I saw some changes in the engine and the way game is designed itself. For example, it wasn't this much environment destructive before.
half-life-2-episode-two-hands-on-20070522061701938.jpg


And I think its more... tragic, if we look at the story line. One of the main characters gets hurt.

All in all, I like it a lot, everything but that source engine has a funny/stupid logo, not very spectacular. :angry:
 
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