I don't really know why I'm joining this thread, since I can in no sense be described as a "gamer".
When I built my new system I wanted Dual Core CPU, Dual channel memory, SATA HDD, but I wasn't concerned about state-of-the-art graphics. I just needed enough grunt for TV and video editing, but I've never even seen, certainly not played any of the games you all seem so familiar with.
I prefer my computer games to be "thought" based rather than "action".
I can remember the original computer game "dungeons and dragons" played via a golf-ball typewriter terminal on an IBM mainframe running VM OS. (Management didn't know and would not have approved).
It began something like "You are standing in a small clearing in a forest outside a small hut, alongside you runs a burbling stream, which disappears into a hole in the ground covered by a heavy iron grating, secured with a large padlock"
It would then just sit idle waiting for a typed response until you said something like "remove the padlock" to which it would reply "It's locked"
"Unlock It" would elicit "what with"
"a key" - "what key ?"
etc etc.
Once you had got into playing and began to explore, an ever expanding underground world became apparent with a couple of very nasty "you are in a maze of little rooms which all look alike" sections and no matter which way you went, brought up the identical description until after several fruitless attempts to get through, you had to evolve a strategy for mapping them.
I still have, somewhere in my old (dusty) work briefcase, a complete map scribbled in pencil on the back of a computer line-flo printout.
The game took, not hours, nor days, but months to play and was very addictive. Water Cooler moments (Vendapac coffee machine moments in UK) would find people exchanging cryptic remarks like "have you found the chamber of clouds yet ?" or "have you worked out how to get the gold up the steep slope ?" (you cant- you'll have to take it through the maze ! )
It was pre-pong and about as low-tech as can be. PCs hadn't even been conceived and computers didn't have graphics (unless you count a "Snoopy" cartoon calendar printed out in alphamerics on a line printer)
The only game I've ever installed on my PC is in the same genre, but considerably more sophisticated in execution - Douglas Adams "STARSHIP TITANIC"
Sadly it's written for W95 and since his premature death at such a young age, there is nobody to drive getting it rewrittten for the later OSs. It worked fine on ME but XP is very sniffy about it and getting it to work there was a whole game in itself. I wouldn't even begin to try running it on Vista 64bit.
Has anyone here played it ?
It's great fun and hysterically funny in parts (Monty Python boys doing a lot of the voices. Terry Jones as a very annoying parrot and John Cleese as a talking bomb !)
The game begins with the eponymous ship crashing in to your house, and once you get on board it flies off with you and your task is to find out how the ship and its robotic crew members have been sabotaged, fix them, fix the ship, take control and then navigate it home from wherever you've got to, back to your home.
It also takes a very long time to play.