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Low-level or systems programming languages generally strive to provide libraries and interfaces that enable developers, boost productivity, enhance safety, provide resistance to misuse, and more — all while trying to reduce the runtime cost of such initiatives. Strong type systems turn runtime safety/sanity checks into compile-time errors, optimizing compilers try to reduce an enforced sequence of api calls into a single instruction, and library developers think up of clever hacks to even completely erase any trace of an abstraction from the resulting binaries. And as anyone that’s familiar with them can tell you, the rust programming language and its developers/community have truly embraced this ethos of zero-cost abstractions, perhaps more so than any others.
I’m not going to go into detail about what the rust language and standard library do to enable zero-cost abstractions or spend a lot of time going over some of the many examples of zero-cost interfaces available to rust programmers, though I’ll just quickly mention a few of my favorites: iterators and all the methods the Iterator
trait exposes have to be at the top of every list given the amount of black magic voodoo the compiler has to do to turn these into their loop-based equivalents, zero-sized types make developing embedded firmware in rust a dream and it’s really crazy to see how all the various peripheral abstractions can be completely erased giving you small firmware blobs despite all the safety abstractions, and no list is complete the newest member of the team, async
/await
and how rust manages to turn an entire web server api into a single state machine and event loop. (And to think this can be used even on embedded without a relatively heavy async framework like tokio and with even zero allocations to boot!)